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GTX 580 3GB DDR5 384BIT EVGA


 17,500  20,000

Graphics Processor

GPU Name
GF110
GPU Variant
GF110-375-A1
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Release Date
Nov 9th, 2010
Generation
GeForce 500
Predecessor
GeForce 400
Successor
GeForce 600
Production
End-of-life
Bus Interface
PCIe 2.0 x16

Clock Speeds

GPU Clock
772 MHz
Shader Clock
1544 MHz
Memory Clock
1002 MHz
4 Gbps effective

Memory

Memory Size
1536 MB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
192.4 GB/s

Render Config

Shading Units
512
TMUs
64
ROPs
48
SM Count
16
L1 Cache
64 KB (per SM)
L2 Cache
768 KB

Theoretical Performance

Pixel Rate
24.70 GPixel/s
Texture Rate
49.41 GTexel/s
FP32 (float) performance
1.581 TFLOPS
FP64 (double) performance
197.6 GFLOPS (1:8)

Board Design

Slot Width
Dual-slot
TDP
244 W
Suggested PSU
550 W
Outputs
2x DVI
1x mini-HDMI
Power Connectors
1x 6-pin + 1x 8-pin
Board Number
P1261 SKU 02

Graphics Features

DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can’t feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn’t require additional data from rasterizers, while giving more work to ROPs.)

The complete die contains 64 texture address units and 256 texture filtering units.

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