Resident Evil 2 PS4

Product Dimensions 0.6 x 5.3 x 6.7 inches; 2.88 Ounces
Binding Video Game
Rated Mature
Item model number ResidentEvil_PS4
Is Discontinued By Manufacturer No
Item Weight 2.88 ounces
Manufacturer Capcom
Date First Available June 10, 2018

 5,500  6,000

Resident Evil 2[a] is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5 and Xbox Series X/S in June 2022, and a Nintendo Switch cloud version released in November 2022. Players control rookie police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape Raccoon City during a viral outbreak that transforms the citizens into zombies and other creatures.

Capcom first considered remaking Resident Evil 2 following the release of the remake of the first Resident Evil in 2002, but was delayed as series creator Shinji Mikami did not want to divert development from the then-upcoming Resident Evil 4 (2005). Capcom announced the Resident Evil 2 remake in August 2015 and released the first trailer and gameplay footage at E3 2018.

Resident Evil 2 received praise for its presentation, gameplay, and faithfulness to the original. It received numerous awards, including winning Ultimate Game of the Year at the 2019 Golden Joystick Awards. It has sold over 10 million copies as of 2022, outselling the original Resident Evil 2. It was followed by another remake, Resident Evil 3, in 2020. Resident Evil 2 is a remake of the 1998 game Resident Evil 2 for PlayStation. Unlike the original, which uses tank controls and fixed camera angles, the remake features “over-the-shoulder” third-person shooter gameplay similar to Resident Evil 4 and more recent games in the series that allows players the option to move while using their weapons similar to Resident Evil 6.[1]

The assisted and standard difficulty modes deviate from the original by featuring autosaves and allowing players to save as often as they would like inside safe rooms. If the player chooses to play on “Hardcore” difficulty, players will be required to collect and use a finite number of ink ribbons to save the game’s progress, much like in the original game.[2


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