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CRASH BANDICOOT N SANE TRILOGY (PS4)


Series Crash Bandicoot
Platform(s)
Release
  • PlayStation 4
  • June 30, 2017
  • PCSwitchXbox One
  • June 29, 2018
Genre(s) Platform
Mode(s) Single-playe

 8,400  9,400

crash bandicoot n sane trilogy is a 2017 platform game developed by Vicarious Visions and published by Activision. It is a compilation of remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.                                                                                                                                                                                                           The game was released as a timed exclusive for PlayStation 4 in June 2017, with versions for Microsoft WindowsNintendo Switch, and Xbox One being released in June 2018. It received positive reviews from critics, and sold over 10 million copies by February 2019                                                                                                                                                                                                                                                                                                        Crash Bandicoot N. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series; Crash BandicootCortex Strikes Back and Warped. Each game features Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex from taking over the world.                                                                                                                                                                                                                                                               Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives and protective Aku Aku masks.                                                                                                                                                                                                                                                                     The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash’s sister, Coco.[1] It also features remastered audio and cutscenes, including new recordings of the games’ dialogue given by the franchise’s more recent voice actors.[2                                                                                                                                                                                                                                     Crash Bandicoot N. Sane Trilogy received “generally favorable” reviews from critics across all platforms on which it was released, according to review aggregator Metacritic.[23] Critics praised multiple aspects, such as the upgraded graphics, unifying gameplay aspects, and overall faithfulness to the originals.                                                                                                                                                                                                                                                                                                              Jonathon Dornbush of IGN lauded the graphics as having “the glow of a Saturday morning cartoon”, and noted the addition of time trials to the first two games as a welcome change that “offer[s] plenty of new challenges.”[33]                                                                                                                                                                                                            Andrew Reiner of Game Informer also praised the addition of time trials, along with the ability to play as Coco and the unified autosave system; additionally, the review noted the technical feat of remastering the games “from the ground up” without the use of Naughty Dog’s original source code.[29]                                                                                                                                                                                                                                                     Jeuxvideo called the ground-up production “[a] real performance” while also praising “the nostalgia factor” and the rerecorded music.[35]

Criticism of the game centered around aspects such as character controls and the original trilogy’s pitfalls. Justin Clark of Slant criticized the trilogy as “stultifying in [its] need for absolute precision” and stated that achievements provoked “little reward”.[36]                                                                                                                                                                                                                                                                                                                                    Dornbush was less critical of the level design, but noted that the first game was “easily the weakest” for its limited move set,[33] while Ashley Oh of Polygon found some design choices “unforgiving and frustrating” and agreed that there was “no margin of error” in much of the platforming

 

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